Developed from long standing in-house tools, Geoscape3D combines the process of generating a virtual landscape and creating a realistic texture to map over that terrain.
- Generates Royalty-Free terrains and textures
- Export directly to Dark Basic terrain format for speedy integration into Dark Basic programs
- Simple to use GUI that speeds the process of creating landscapes
- Full undo / redo system
- Save the terrain, texture and settings to a project file for use later or for sending to another user
- Store up to 8 custom view points per project to allow instant navigation to areas of interest
- Multiple viewing options for the three dimensional view including wireframe, textured and shaded
- Customisable height and distance scales enable the user to work in "real world" units or to use the heightmap units
- Customisable water height for use with visualising islands
- Real-Time Terrain Editing Tools including build / dig / level / smooth / sharpen / noise tools
- 2d terrain view with lighting with instantaneous Visual Feedback with 3d view
- Automatic Terrain Generation with Presets to store generation settings for future use
- Variable grid size for the terrain
- Create a unique texture for the terrain with use of texturing layers
- Texturing layers combined using slope constraints, height constraints, weighting, and choice of blend function
- 3D preview of one or more texture layers
- Variable texture resolution
- Masking allows areas of the terrain to be textured with a different set of texture layers to the rest of the terrain.
- Import your own textures or create new textures.
- Export favourite sets of texture layers for use between projects.
- Create your own textures using the Texture Creator for instant use with the texturing layers
- Export created textures as bitmaps for use in other programs
- Presets to store automatic texture creation settings
- Import of Terrain data from bitmaps or RAW files
- Export of Texture data to DarkBASIC Professional compatible Matrix Data Files*
- Export of Terrain data as bitmap or .x file
- Export of Texture data as bitmap
- Plugin Architecture to enable custom import, export of terrain and texture data. Heightmap plugins to allow custom modification of terrains.
- Context sensitive help
- Terrain editing directly in the 3d view window.
- Paint Texture Tool - allows users to paint directly on to the terrain in the 2d or the 3d views with configurable brushes and textures.
- Select Tool - a selection limits other tools to the selected areas. Drag and drop selected areas within the heightmap.
- Road Tool - create roads and paths through the landscape.
- Saved Point Groups - save a selections of points for re-use. The user can "play" tools on these points to edit terrain or alter masks. These combined with the road tool allows for excellent texturing of roads.
- Project Tree - shows the hierarchical structure of a project and allows quick navigation and editing of the various elements that make up the project.
- Windowed Mode - allows users to focus their editing on a sub-area of a very large heightmaps to increase editing speed.
- Multiple Heightmaps - edit multiple heightmaps in the same project with the main editor. Alter the mask layers quickly and easily. View mask textures.
- Heightmap Combination operations - combine two heightmaps together with a choice of operations, including add and subtract, average and replace.
- New Export options - export to 3DS mesh files and DirectX .X files.
- Mesh Optimisation - reduce the vertex count of the mesh before export, but maintain boundaries so the joins of meshes are seamless even when reduced.
- Single Point Edit - fine control allows access to individual height values in the heightmap.
- Improved texturing - increased speed and increased control over the lighting and shadowing effects. Output larger resolution textures.
- Improved Bitmap Creation - lighting option added to the create bitmap feature to allow even more textures to be created.
- Seamless Bitmap Creation - simple, easy and quick method to make textures seamless. Perfect for using digital photographs and other images in the Geoscape3d terrain texturing.
The 1.2 release sees a significant improvement in both functionality and user interface. Much care has been taken to increase the usability of the product with the main editor receiving a major overhaul. New functionality includes:
- load raster GIS data from various formats
- erosion tool - deform your terrain with fluvial or thermal erosion and then use the deposition map to texture your terrain
- Fixed rotate view mode
- terragen .ter file importer and exporter
- glacial and canyonising filters
- 3D Gamestudio HMP exporter
- Improved plugins
- Enhanced Select tool - add to current selection by holding the shift key - remove from current selection by holding the control key down. Selection shows on the 3d view.
- Tool marker now wraps to terrain in the 3d view
- New aspect constraint allows texture layers to be limited to certain directions of the terrain texture.
- new data entry component simplifies entering values
- custom terrain editing brushes - specify art style brushes for creating your terrain
- crop or extend terrains
| Download the Trial Version | |
| Download the Plugin SDK | |
| View the System Requirements |


















